![]() while also having the ability to move power from all shields to forward/back or to power all or specific weapons. Easy enough to get invested in, with the ability to craft dozens of different armaments etc. After the NGE (New Game Enhancements, which ended up crippling the playerbase) Star Wars Galaxies had space combat, very interactive and in-depth but not elite dangerous levels of complicated. Going to add to this since you mentioned star wars. ![]() Nothing survives if you use all three together, although this is only practical if you're piloting as Lavos, Harrow with Thurible active, or any Warframe with ample energy.The problem I see when you pilot the ship is how you can do almost nothing to stop the RJ from taking major damage, shields go down in less than a second, you can have full health and still get a major rupture, you can't outrun boarding parties, being an engi/patrol is almost the same, you don't have an active role like "redirecting shielding" or other stuff, the repair minigames rarely give you any motivation for anything except keeping a supply of repair juice, there are no automated defenses to maintain here and there, etc., you know what game made it a bit more interactive? Battlefront 2 (the classic one by Pandemic Studios) in which the crew had to keep an eye from boarding parties, repair the auto-turrets (which weren't the kind of turred DE abhors) and you could even restore the shields by dedicating some time to repair damaged systems. ![]() Alternatively, fire a Shatter Burst rocket into the black hole to destroy everything. You can then spawn a Munitions Vortex inside that black hole to deal a substantial amount of damage with your weapons. We recommend Void Hole as your ultimate, creating a miniature black hole in front of your Railjack that sucks targets in. Tycho Seeker is the best ordnance weapon, no surprises there.īattle Mods are mostly down to preference. Your gunners will shred any fighters that dare approach, and the Laith will chew through Grineer Galleons with ease. This will provide more damage than Crimson Fugue or another base damage mod.įor weapons, we're rocking Laith for the absurdly high base damage and Talyn for our crew members. The only unique mod in this build is Worm's Torment, a bane mod for your Railjack weapons. We use Plexus mods that enhance the damage and critical stats of our turret, and we equip a few mods to enhance our Railjack's overall speed. A full squad will nearly double your Railjack's armor and HP.Īs we mentioned earlier, our core Railjack build isn't going to change much between factions. This mod drastically improves your Railjack's EHP, especially when solo since crewmates duplicate your aura mod. ![]() If you're just starting out in Railjack and don't have T3 parts, use Ironclad Matrix as your aura instead. And if you don't use your Ordnance much, replace Quickload with Artillery Cheap Shot to reduce the number of times you need to craft ammo for your Forward Artillery cannon. If you need even more damage, consider replacing Cruising Speed for Crimson Fugue. Worm's Torment can also be replaced with another anti-faction mod. Cruising Speed and Artillery Cheap Shot are fully optional but great QoL mods. The other slots are up to you, although we highly recommend Conic Nozzle and Ion Burn to increase your Railjack's speed. If you do, run Onslaught Matrix to increase your Railjack's combat effectiveness. For your Aura, run Ironclad Matrix if you don't have MK III Lavan Plating installed. This will increase your turret damage, critical chance, and critical multiplier. The only three mandatory mods are Hyperstrike, Predator, and Section Density. Unlike Warframes, most of your power comes from your Railjack's parts instead of their mods. This is a general mod setup for your Plexus that only requires a single Forma.
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